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Unreal Animal herd System - Escape From Threats

环境中的领导人应该始终意识到自己的范围和可以行进环境中无problem。2. 领导人应该通知其他追随者当周围有威胁时,并追随者移动 away from the threat location。3. когда领导人移动,追随者应该相应地移动,但也可以根据自己的AIлогиclusion独立移动。4. 领导人的运行速度要快于追随者,以便有效地领导包袋。5. 追随者的运行速度比领导人 slower,但仍可以移动轻松。6. 当领导人困于一个位置时,追随者不能达到这个位置,并等待领导人移动 again。7. 领导人的AI应该被其他生物在游戏中隐藏,以便它可以自由地移动 Without being detected。8. 领导人的运行应该流畅和自然looking,不是jerky或unnatural。9. 追随者的运行速度比领导人 slower,但仍可以移动轻松。10. 围套大小应该设置small enough,使得成员之间的 collisionless,以便他们能够更好地移动 around。总体来说,你 seem to have a clear idea of how you want the AI to work in your game, and you have provided specific details and suggestions to help achieve this.
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